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List Price: $59.99Amazon.com's Price: $34.64 You Save: $25.35 (42%)Prices subject to change.
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| Product Details:
Binding: Paperback
Dewey Decimal Number: 794
EAN: 9780672326929
ISBN: 0672326922
Label: Sams
Languages: EnglishOriginal LanguageEnglishUnknownEnglishPublished
Manufacturer: Sams
Number Of Items: 1
Number Of Pages: 984
Publication Date: December 12, 2004
Publisher: Sams
Studio: Sams
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Editorial Review:
Product Description: Let your imagination run wild in the world of Unreal Technology. Mastering Unreal Technology: The Art of Level Design knows no boundaries as it shows you how to build custom mods, maps and levels with the Unreal engine. Its tutorial format will give you immediate results through the tips and demos provided from the industry's top level designers. Learn to create your own characters, weapons and gaming environments, as well as how to go beyond the Unreal environment and export custom elements from 3D modeling applications. A CD that contains the Unreal Engine, graphics, examples and code is also included, giving you everything you need to create custom levels in Unreal or build your own games and virtual environments. Mastering Unreal Technology will help put you on the cutting-edge of gaming technology.
Average Rating: 
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This was once a great book on the subject of level design - I have no reason to doubt that. However, it is no longer of any use. You need to supply your own copy of Unreal 2000 to work with the book, and that game is out of date. Moreover, you need to supply your own copy of Maya 9, which you can no longer get by any simple methods.
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This is the bible for unreal, nothing comes close to it. Well worth the money. Mine is dog eared badly.
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This book was great. It has tutorials that walk you through many aspects of the Unreal editor including lighting,movers,particle effects, and more. In addition, it has simple explanations of some of the theoretical aspects of the Unreal engine that help you to understand what is going on behind the scenes. The only thing I wished it had was some information about packaging and distributing content.
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This book is HUGE, close to two and a half inches thick! I had no idea how to use the unreal engine going in, but after following the first few chapters I got a very good feel for it. I don't think there is a better book to learn the unreal engine! I totally recommend this book.
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It's not a common book like a novel, reading all the chapters one by one. Its more like a cookery book. When you want to know something about a particular subject or function, you just look for the right chapter and start reading all about it. After you mastered this skill you start with another subject and so on. After reading you have practice these new methods a few times. Its certain the best way of mastering the unreal.
All but all have fun while doing it.
Robert Fleming ... Read More
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